Lineage II: Goddes of Destruction Classes
Category: Lineage II : Goddes of Destruction


Total votes: 2 || Rating: 5


All Lineage II Goddes of Destruction classes:

Yul Archer:

Yul Archers are quick and deft ranged damage dealers that use bows or crossbows. Using a torrent of swift arrows, they can put a foe six feet underground before it can even contemplate an attack. They inflict enormous physical damage to their enemies with their keen enhanced accuracy and ability to inflict stupendous critical damage. Their most distinctive feature is their ability to switch quickly between three special stances. Each stance offers different benefits and causes different penalties while in use.

Because Yul Archers specialize in ranged combat, their close defense is quite weak. Still, they have skills that allow them to block a target's movements or swiftly widen the distance from an attacking enemy. They boast the fastest average speed, and they can use traps or decoys to deceive enemies and support other classes.

Class Path

Characters with the third transfer classes of Sagittarius, Moonlight Sentinel, Ghost Sentinel, or Trickster become Yul Archers during their fourth class transfer in the Awakening.

Awakening Lore

Yul Archers have inherited their powers from the Giant hero sharpshooter, Cranigg, He had a third eye that gave him piercingly keen eyesight to a very long range.

Sigel knight:

Sigel Knights consider themselves noble, and they hold honor in high regard. In battle, they exhibit strong leadership and are often officers. A Sigel Knight can summon a golden lion into the fray that has multiple attack skills. The golden lion is a particularly helpful companion when the Sigel Knight is alone.

Sigel Knights have outstanding defense and strong stamina. They fend off enemy attacks effectively with their heavy armor, a one-handed weapon, and a shield, taking the role of a tank in a group. Sigel Knights can amplify aggression, focusing enemies toward themselves so that their allies can attack most effectively. They can select among six auras to emanate that strengthen offensive abilities or enhance recovery skills. They can also drag targets in front of them to position the targets between themselves and vulnerable members of a group.

Class Path

Characters with the third transfer classes of Phoenix Knight, Hell Knight, Eva's Templars, and Shilien Templar become Sigel Knights during their fourth class transfer in the Awakening.

Awakening Lore

Sigel Knights take their powers from the Giant hero Abelius, known as the Golden Commander for his sense of honor and his ability to motivate troops. His beast companion, the golden lion Kelcion, fought by his side in every battle, inspiring fear and awe through his fierce roar.

Iss Enchanter:

Iss Enchanters are melee fighters that provide essential group support. They can charge swiftly and attack powerfully with the double-handed sword while decreasing the physical attacks of opponents. Although they fight in close combat, their strength comes from their versatile buffs and debuffs.

Iss Enchanters are ultimate strategists. They know the strategic use of their buffs and debuffs can turn the tide of battle. Their buffs enhance the complete range of fundamental combat attack and defense properties, and many affect an entire party of heroes. Their debuffs incorporate physical attacks.

Class Path

Characters with the third transfer classes of Hierophant, Doomcryer, Sword Muse, Spectral Dancer, and Dominator become Iss Enchanters during their fourth class transfer in the Awakening.

Awakening Lore

The powers of Iss Enchanters are derived from the Giant hero Leister. Leister, an insightful and observant Giant, was skilled in battle but focused on military strategy and tactics. His ability to read and anticipate the flow of battle was legendary.

Wynn Summoner:


Wynn Summoners attack from range with magical spells. They summon mighty, free-willed servitors (pets) that are a force to be reckoned with. They provide backup tanking when needed through their summoned servitors and can summon multiple servitors to grab the upper hand in combat.

Wynn Summoners enhance a party's magical attacks by decreasing enemies' resistance to magic or their resistance to debuff abilities. They have mesmerizing abilities that can weaken enemies at range. They use strong debuffs that they can also detonate, dealing massive damage.

Class Path

Characters with the third transfer classes of Arcana Lord, Elemental Master, and Spectral Master become Wynn Summoners during their fourth class transfer in the Awakening.

Awakening Lore

Wynn Summoner powers come from the Giant hero Nabiarov. He held the power to open and close dimensions. He was an alluring, passionate Giant that gave up his own two eyes to gain his immense summoning power.

Tyrr Warrior:


Tyrr Warriors are strong, untamed, and ferocious melee fighters. They take on fierce challenges and hold no allegiances but those they choose, often roaming as mercenaries. They wear heavy armor while storming tirelessly through the front lines.

Tyrr Warriors can wield a variety of weapons and can use area of effect skills, making them good at engaging multiple targets. The most distinctive features of Tyrr Warriors are their Force Energy, the inner strength that powers their skills and builds during battle, and their differing Feral Cry skills, which greatly enhance specific abilities for a time. They use them deftly to maximize their battle skills in any given situation.

Class Path

Characters with the third transfer classes of Duelist, Dreadnought, Titan, Grand Khavatari, Maestro, and Doombringer become Tyrr Warriors during their fourth class transfer in the Awakening.

Awakening Lore

Tyrr Warriors have inherited their powers from the Giant hero Sapyros, Sapyros was known as the Tempest Leader for his rough, weather-beaten, unruly demeanor and his tempestuous nature. His fierce hand-to-hand battles were the stuff of legend. Once he engaged, he never backed down, and he never lost.

Aeore Healer:

Aeore Healers tap into powerful magic to support their allies from behind the scenes. Beyond their conventional healing powers and their abilities to raise allies from the dead and restore allies' mana, Aeore Healers can also buff allies, stand their own ground, control enemies through mesmerization, and deal damage. Aeore Healers' multiple buff skills are infused with the holy power of Saha and can be assigned to different party members to help the party fight most efficiently.

As masters of the power of light, Aeore Healers are also knowledgeable about the force of darkness. They use both powers to protect themselves from enemy attacks, such as by using Dark Force to push away enemies or by summoning Rumi, the warrior of light, to fight in their name. The power of light can also summon the Tree of Life, creating an area that acts as a safety zone where allies can restore their HP and clear debuffs.

Class Path


Characters with the third transfer classes of Cardinals, Eva's Saints, and Shillien Saints become Aeore Healers during their fourth class transfer in the Awakening.

Awakening Lore

The Aeore Healer Laksis was a friend of Einhasad in the early days of the Giants. He combined his holy magic with the abilities of Einhasad to create a new type of power. This new holy power, known as Saha, spread rapidly throughout the Giants. Those who handled Saha became essential in battles.

Feoh Wizard:


Feoh Wizards are masters of mana, and the elements are theirs to command: fire, water, wind, and earth. Their specialty is devastating long-range damage, but they can also teleport, cause fear, and trap, giving them outstanding flexibility and crowd control capabilities. Their defenses are quite weak.

Feoh Wizards deal massive magical attacks that have differing qualities and special effects depending which of the four elemental stances they are in. They can normally activate only one stance at time, but they can change stances fluidly. One of their most devastating skills lets them briefly use two stances and multiple elements simultaneously.

Class Path

Characters with the third transfer classes of Archmage, Soultaker, Mystic Muse, Storm Screamer, and Soul Hound become Feoh Wizards during their fourth class transfer in the Awakening.

Awakening Lore


Feoh Wizard powers have been passed from Silver Sage Soltkreig, one of the Seven Giant Sages. Soltkreig, a supremely wise and intelligent Giant, was a strategic analyst. He snatched victory from the claws of defeat many times with his brilliant planning. From a young age, he was fascinated by the fundamental elements of nature. Through years of study, he became the foremost expert on the four elements and mana theory.

Othell Rogue:

Othell Rogues are assassins who use speed and stealth to dispatch their enemies. These melee fighters also have several effective ways of striking targets from a distance. Othell Rogues are masters of the well-placed dagger and the poisoned needle, and can even create clones of themselves to confuse and then attack their enemies.

Othell Rogues lure enemies to follow them, and then disappear into the shadows to stab them from behind. These stealthy assassins have a range of debuffs to choose from as well as the power to deal tremendous damage with their lightning-fast attacks.

Class Path

Characters with the third transfer classes of Adventurers, Wind Riders, Ghost Hunters, and Fortune Seekers become Othell Rogues during their fourth class transfer in the Awakening.

Awakening Lore

Othell Rogues take their powers from the ruthless assassin Ashagen. The Giant Ashagen was a fearsome warrior, but his ferocity was matched by his cruelty. Brutal enough to strike an enemy's unprotected back, Ashagen was feared by his enemies and shunned by his allies. But although his formidable skills have been passed to Othell Rogues, his vindictive nature has not.

Posted : 2012.02.17 by f3ature          Comments: 0         Views : 340        
Comments
No Comments have been Posted.
Post Comment
Please Login to Post a Comment.
Latest Articles
Longest Time Spent Playing a Video Game
Star Wars : The Old Republic free this weekend
New Aion in NA servers
Game of Thrones released in NA
Resident evil 6: when PC gamers will be able to...
South Park: the game postponed till 2013
Nvidia shaking up cloud-based gaming
Statistics
· Guests Online: 0
· Members Online: 0
· Total Members: 38
· Newest Member: doz
· Articles: 66
· Comments: 1
· Forum threads: 1
· Forum posts: 4
Teams
Name (Category)Rating
Devil.Knf// (Counter-strike 1.6)16


View more →
Vote
Like our new project?

Yes!
Yes!
91% [10 Votes]

Will be seen
Will be seen
0% [0 Votes]

No...Older was better
No...Older was better
9% [1 Vote]

Votes: 11
You must login to vote.
Started: 16.12.11